


Luckily, X1 Alpha is an all-terrain vehicle. The level design of Future Cop can be quite complex, especially when the player is introduced to levels with a lot of water and other hazards. There are also a few secret unlockable weapons to play with once you've completed the campaign. New weapons are usually unlocked with each mission completed but the earlier weapons are still effective enough that you can mix it up now and then. The mortar is a basic but effective long range bomb and the hyper velocity rockets can lock on and track mid-range targets with extreme precision. The flamethrower deals lasting damage at close range while the electric gun is capable of hitting multiple enemies in a chain. Before each mission, you can assign square, cross and circle to your choice of light, heavy and special weapons, each tailored for specific circumstances. Utilising the classic combination of tank controls with L2 and R2 to strafe, dodging bullets while firing off your own with the face buttons is easy and satisfying. First and foremost, Myles Mysterio has turned the Griffith observatory into a giant space laser…. Each of the games levels pit you against increasingly notorious (and increasingly crazy) LA crime bosses that all have different tricks up their sleeves.

In a city where the crime gangs are all packing their own firepower, including everything from laser rifles to tanks and bomber planes, X1 Alpha was designed to outmanoeuvre the enemy, picking them off with its own arsenal of versatile weaponry. Set in a futuristic, gang-war-ridden LA, you play as the pilot of X1 Alpha, a police mech similar in aesthetic to Robocop's iconic Ed 209. But even before that, with their very first game, they absolutely nailed it with what is undoubtedly my favourite PS1 game and that game is Future Cop: LAPD. They created possibly the best sports game of all time in Tiger Woods PGA Tour 2004 and one of the best racing games on the PS1 with NASCAR Rumble. You see, EA Redwood Shores would later change its name to Visceral, the team behind the beautifully scary Dead Space. There was a time though when the company proudly displayed their name and after forming a new development studio, EA Redwood Shores in 1998, they would have a lot to be proud of in the coming years. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.At a certain point, sensationally bad video game publisher EA decided they were no longer interested in creating art and so dropped the pretence, simply going by EA instead of Electronic Arts.

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